So ultimately, on finishing the psionic tradition, there is a 1% chance that most AI empires will, on average, accept a Very Bad Idea. Nothing affect crisis weight beside jump drives for the unbidden. You can pair this with Feudal Society which makes governors have no upkeep and gives -50% leader cost. paradoxwikis. I tried accepting but all it does is create a situation log that has "Wars of Aggression Launched. 220. From what they tell you, they appear to have been part of something called the 'Custodian Project', an initiative to construct and maintain a number of ringworlds as a refuge for biological sapients fleeing some. You are not defending an unnamed rock, you are protecting space equivalent to Jerusalem holy sites, you can be damn sure most of your ships crew will fight anyone approaching them with extreme zealotry. When im on my laptop, which is pretty often now i play with just 10-14 empires. Ohirra Sep 7, 2021 Jump to latest Follow Reply Is there any way to tell whether the Ancient Caretakers will get the Final. I am trying to get the unboxing achievement, but I need a Militarist Fallen Empire. Enclaves, and Wars in Heaven between two ancient Fallen Empires. Grid Amalgamation is a form of slavery for biological pops that is only available to machine consciousnesses. Turns out the. Go to Stellaris r/Stellaris. ago. Must be triggered multiple. Ancient Caretakers give you 3 functioning ringworld segments as well as two broken ringworlds. Ancient Caretakers Awaken:darkshadowking7 • 22 hr. Jump to latest Follow Reply. Pretty obvious that rejecting will give a negative opinion outcome. but as far as i know, the only one who can "join" the contingency are the ancient caretakers. 49. Maybe some special quest with the worm to revive the remains in the ancient caretakers. Excavate their derelict cities and ships to unearth the truth, discover powerful. Afterwards there is a 50% chance they'll have a covenant and not be able to proceed. Caretaker inoculation is ridiculous. Stellaris 50521 Bug Reports 31031 Suggestions 19183 Tech Support 2911 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 Rezca First LieutenantAncient Caretakers Species. ; About Stellaris Wiki; Mobile view See full list on stellaris. This mod adds a single origin called Caretakers from the Bygone Era for Rogue Servitor civic. largely unconcerned with things like 'morality,' immediately turned around and devoured the nearby Ancient Caretakers to acquire resources to use against the Enforcers. 3 updates comes out in a week or three, since that will rather change the Sprawl system and remove all ways to raise one's Admin Cap, or else you can opt into the 3. You start with techs like destroyers and the 3 common FE techs. Select to view trade from the origin starbase, right click the starbase icon of the destination. At the age of 16 he was already an artillery lieutenant, at 24. Introduction: So, it was a pretty minor post, and this was mostly created because a couple people were interested and wanted to know what happens later. 419K subscribers in the Stellaris community. Dlin369. I was playing around in observer mode and a ancient caretaker empire spawn so when I clicked on them I saw a blue mining drone nearby, does anyone know why the mining drones are friendly to the caretakers?When I started as a normal Hivemind, the first empire I met were Ancient Caretakers. Technologies have the biggest impact on which crisis you'll get. Mirilene Sep 26, 2017 @ 7:06pm. Very, very distantly. Genetically manipulated ultra warrior ( who is probably also a gene modded nerve stapled battle thrall ) so incapable. They could still be randomized and allow creating/importing your empire from Stellaris before launching your RPG first person adventure. It might be getting bored again. 416K subscribers in the Stellaris community. There is a small bar with several icons, one of them, I think the magnifying glass, may also be the question mark is search planet. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. As the mainframe began to degrade with millenia, it entered a period of rapid expansion, seeking for the remains of an intelligence before it that had conquered hardware death, only to find no other intelligent life within the limitations of its galaxy bryond the creators. 2 and once again makes me wish Keepers of Knowledge got their Ringworlds back whenever Ancient Caretakers aren't spawned. Their creators are gone. We know those exist in Stellaris lore after all). Basically the pop uses . The Ancient Caretakers were around the previous time the Contingency awoke. Ancient Caretaker are the best Fallen Empire. Ending the session prematurely does exactly what it sounds like; it ends the session early. When the Horde arrived at my system, I immediately traded my system to the Ancient Caretakers. Each empire with the Shattered Ring origin starts in a ringworld system with 1-3 segments depending on the Guaranteed Habitable Worlds. I have an ancient caretaker species next to my empire and they seem to have taken an unhealthy interest in me. This means whoever built or moved it to our galaxy is some kind of entity/empire that is capable to travelling between galaxies (at the very least). Yes. 1. Ancient Drones: Looking For Drones. Go to Stellaris r/Stellaris. Meanwhile, the name for my empire is. Wszystkie znaki handlowe są własnością ich prawnych właścicieli w Stanach Zjednoczonych i innych krajach. well, ok, there's one situation they declare war in but you won't have to worry about that until you get to end game. The more people using Jump Drives, the greater the chance you'll get. Whether they will awaken as Guardians or Berserkers is rolled at the start of the game so reloading a. It would be fun to have an excavation site or something. 1 Strategy 3. Running into a weird issue that I've run into in 2 separate games now. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. Since that event, I've taken out the Ancient Caretakers and most of the cyan empire at the bottom of the screen (I think it was the Glebsig Foundation but I'm not sure) and have roundhouse-kicked the Enigmatic Observers to the face because I fortuitously had a backup fleet of 100k waiting to jump into their. Here is a list of all features: Unlocks Sapient Life Engineering (Seed Ships) from the game start; Colony and seed ships cost 50% less ; Start on a size 25 Relic world with special blockers; The Ancient Caretakers will recognize. It is not a Gaia world and obviously I cannot colonize it with my race. ago. 9K votes, 128 comments. A place to share content, ask questions and/or talk about the 4X grand…Go to Stellaris r/Stellaris. 2 and once again makes me wish Keepers of Knowledge got their Ringworlds back whenever Ancient Caretakers aren't spawned. Oct 1, 2018; Add. Usually I always play Driven Assimilator and on my first playthrough of Nemesis I had no trouble on grand admiral winning as the crisis with an end year of 2450. 8 - those are plain pops without Natural Intellectuals, Brain Slugs or Psionic, just Overtuned. Also, Summer fits very well the Spiritualist spot. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. low endgame pop growth. The Ancient Caretakers have an attitude called 'Enigmatic' and an obscured opinion score to represent their bizarre and unpredictable nature. Get a big fleet and use the jump drives to "jump" there. So, in my current game, a fallen empire of ancient caretakers just asked me to colonize the Belores system. The Ancient Caretakers will recognize you and: Give you a relic upon first contact that allows you to summon a single FE battlecruiser every 10 years. For each species, on each planet, it looks at the pops that would otherwise be free and makes 35% of those pops be slaves instead. In reality, the size of ships and fleets is probably pretty tiny, and the distances they can fire would be rather small, too. This game was the closest to a technical victory. 3 Odryskia 3. In a previous drawing I imagined to be pretty much a Starfish, but for this one I went with a more slug + feet approach. Hopefully the Caretakers won't get angry, but we'll see how that goes. I wound up starting near both the Caretakers (robot custodian fallen empire) and a fanatic spiritualist fallen empire. Cryo-chambers should have a low chance (10%) of spawning a random species pop when cleared with exceptions. All I see is a tiny fleet of three ships with 200 fleet power. That's what I thought, but I've started a new game seven times now, and they've always awakened corrupted. 2 Helito 2 Alpha Centauri 3 Randomly spawned systems 3. No. If you colonize their planet with the cryo-chambers those. I do enjoy it but too many paths end up essentially the same, stories become familiar after a few games, and too few surprises pop up. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. 25 of the 1 consumer good that they are making. Chucktown Sep 26, 2017 @ 7:10pm. 9 Zevox I'm currently watching how the caretakers are trying to take my 6 planets in the trappist system (3 planets 3 habitats, each heavily defended with fortresses and planetary shields and a defense army of 2k). 0 open-beta-2 (df65)] What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No Please explain your. 6. Unlocks Sapient Life Engineering (Seed Ships) from the game start; Colony and seed ships cost 50% less; Start on a size 25 Relic world with special blockers; The Ancient Caretakers will recognize you, and:Ancient Caretakers. Contingency spawns, which will always Awaken the Ancient Caretakers. . Todos los derechos reservados. I'd love for Stellaris to have more Civ-style diplomacy stuff that doesn't just boil down to long term agreements and a massive positive or negative score; have AIs offer deals, make demands, and such!. 2 Trappist 3. FearTheAmish. I guess this is some kind of weird Fallen Empire diplomacy. Menu. Now you have an angry looking spider alien mimic. I'm yet to legitimately see the Zroni/Baol precursor and the Blorg/Caretaker fallen empires. e. Description. I've got 500+ hours on stellaris, and always had the same 5 precursors, and the same 4 fallen empires. Desperate, it sought a way to preserve the. R5: The Ancient Caretakers are asking me to colonize the Prophet's Retreat, a Holy World of the neighbouring Holy Guardians fallen empire, which would destroy me if I did. Ancient, yet helpful, machines aid our production on this planet. #footer_privacy_policy | #footer. In the first few version of Stellaris, it was possible for civilizations to share systems, since border were determined moreso by colonies rather than starbases. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A An0r Direct Democracy • Additional comment actions. 2. It just makes the whole process quicker. Typically between 25-30 per game. You can even have a smaller fleet of entirely corvettes that engage the enemy fleet before your battleships ever come into range. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Often times these days, the neighboring empire takes care of them by themselves. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. The actual game mechanics stay roughly the same, regardless of when you start. Jan 11, 2019. Allow inoculations (allow code changes if you are a machine empire) Provide two populations as workers. This will force the trade route to go to a starbase you specify. Hi everyone Long time Stellaris player, first time poster. 415K subscribers in the Stellaris community. ) per different species in your empire. Start a new game Reply. 1. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. They can rise up to defend against an endgame crisis, or go berserk and try to kill everybody. Ancient Caretakers no colonization. One of the many ancient Chinese dinasties could be the Fanatic isolationist. . We_Must_Decent Ancient. VoidKraken35 Ancient Caretakers •. Ah okay, will google that then. Alle rettigheter reservert. Then pause your game and command all of your science vessels to travel into their designated black hole systems. 2. Stellaris - Empty systems in Ancient Caretakers territory. There's a way to make them much worse: turn the pic upside down . Fallen empire#Ancient Caretakers. I like playing the militarist fanatic xenophile, "You'll be our friends whether you want or not, and will like it!". I usually check, when waging war and seemingly have conquered all planets, the planets list in the diplomatic window with that faction and check every planet I feel like I haven't seen. Tip. If you choose to study the alien box in stage two, you will be issued with a special project you will need to complete before stage three triggers. 75) Things like habitability, living standards and happiness effects the output and usage of the pop. good. Heavily modded game, so that might be the cause but hilarious nonetheless. when I clicked on Active Sensor link, they only had a trade appreciation of -2, so I was able to gain an active sensor link to the whole Galaxy for 2. 3. It lacks the bonus to hull damage lasers have. Direct comparison is 45 Vs 240. I once bordered the Ancient Caretakers. Some AI personalities, like the Ancient Caretaker or the Keepers of. 1 Wenkwort 1. If you get The Contingency as your end game crisis, when it activates it will attempt to hack into and subvert the Caretakers' machine intelligence. This mod adds a single origin called Caretakers from the Bygone Era for Rogue Servitor civic. It follows the story of Humanity's transformation into an authoritarian stratocracy and eventually a galactic superpower, after facing and defeating an abrupt alien invasion. Usually, it takes three time as much resources to produce an alloy compared to an energy credit (not to mention the time it takes to grow pops to do so). Remember the Beacon of Infinity, Stability, and Perpetuity, with the capital Ringworld system consisting of the Palatial District, Trade District, Industrial. Many chapter rewards are a number of minor artifacts. 0 [daf0] Ancient Caretaker event chain appearing without reason Game Version 2. Also, nothing shown in a star system is to scale. Once there is one day remaining pause and save the game. By satisfying the needs of Bio-Trophies, Machine Maids gain efficiency bonuses toward resource producing and non-resource producing jobs; By satisfying the needs of Machine Maids, Bio-Trophies gain happiness bonuses and. LordZonar • 1 yr. Bonus tech, upgraded capital, buildings, planet. . bad result: -10 leader age, -10% growth, -20% happiness. 0 (b02d)] - Completing first contact with Wenkwort drones allows Drone Study special project to be completed twice. I've tried console commands to spawn the dig site. . If you encounter the Audon Caretaker drones in. I am playing as Machine Empire and I attacked them when the Space Storm Hit and made their fleets Half Strength. Disable your energy source, shut down your engines and move away as if something somewhere else was more interesting. v2. I've not seen "fallen_machine_empire_awaken_1" occur, so I can't check for sure if I'm on the right track. What Robots Need To Survive. Maybe something to revive one of the ancient races. Last edited on 6 October 2021, at 01:31. Technologies have the biggest impact on which crisis you'll get. They originally fought the cybrex as well as the ancient caretakers. Cons: garbage pop productivity. It was rebuilt but now I have it clipping into another segment and its "habitat" is on the wrong "end" of the arch. It is 100% buggy behavior and you are not safe, they can DoW on you for your vassal's behavior. The Caretaker celebrates a very important milestone. 4. ago. There is basically no point to building your own navy early-mid game now. There are two entities in the galaxy, however, that are of particularly. 8 - those are plain pops without Natural Intellectuals, Brain Slugs or Psionic, just Overtuned. Todas as marcas comerciais são propriedade dos respetivos proprietários nos E. The tech in stellaris is likely deliberately vague so the player can imprint whatever they want on to it. 1 Envoys; 2 Diplomatic actions. Remember the Beacon of Infinity, Stability, and Perpetuity, with the capital Ringworld system consisting of the Palatial District, Trade District, Industrial. I'm yet to legitimately see the Zroni/Baol precursor and the Blorg/Caretaker fallen empires. The ancient caretakers should get Unity from them, everyone else should get a lump sum of tech/food/whatever for dismantling them and cleaning out the corpses. © Valve Corporation. Basically the pop uses . pitiful Diplomatic Weight until lategame. View community ranking In the Top 1% of largest communities on Reddit. Stone, but it is basically spooning the "Ancient Caretakers" Fallen Empire. g. Look in the lower right corner of the screen. The reason you gain access to regular civics is because it forces you to become a regular empire, an Imperial one to be specific. Pacifism in Stellaris is largely based around avoiding external conflict to focus on internal prosperity. It gives you assembly based on the total population of a planet. I'm currently in a war with another empire which I'm going to win, and the ancient caretakers told me not to colonize if I take the empires planets will it anger the caretakers? This thread is archived. Ancient mining drones and Ancient Caretakers . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Very nice! I just finished my first run, attempting for 3 of them (rogue servitors, machine world, and contingency defeat). We can imagine that Interstellar Assembly is the central place of management and coordination between the organic races and Caretakers About. Throw Energy. #2. This chance should be 50% for Necroid/Necrophage and 100% for Permeant Employment. File should be placed in the root Stellaris folder in your. Their creators are gone. They are an ancient AI created a very far and long time ago in the player's galaxy, they were programmed with the only purpouse of preventing a "Class-30 Singularity Event", a potential catastrophic event on. I run with a lot of mods so I don't know if it's a mod issue, but for some…Caretaker AX7-b Official Industrialist Caretaker Settler; Intellectual Gestalt Consciousness Ageless 4 Unidentified Drop Pods anomaly A machine specialized in caring for others. Stellaris. VoidKraken35 • Ancient Caretakers. DraxialNitris Ancient Caretakers. © Valve Corporation. It is simply much cheaper to purchase second hand ships from the salvagers enclave and then refit them. Using a science ship lets you spend energy credits to try and open the door. With the proper precautions, they could be put to work for us. Also, the naming scheme: my first time encountering a Holy World, so after having my colony ejected from the world I renamed it from the original "Emerald Reserve" or whatever it was. The Machine Fallen Empire only awakens during the Contingency. If you get The Contingency as your end game crisis, when it activates it will. The ancient caretakers are rotting and will continue rotting. Colony and seed ships cost 50% less. ** The Contingency, ironically, has the potential to double the joy of this moment: if the Ancient Caretakers manage to block out the Ghost Signal and Awaken, they will remember their full, true directives, that the very thing whose MindRape they just fought off is what their Custodian Project was built to protect organic life from. However, it has also applied this to my synths, which shouldn't really be suffering from mutations. Gestalts are excellent to learn the game basics with, but taper off, hard, in the endgame. The Ministry series of holdings include the base production of all your resource pops. Oh yeah sorry, SOPHIA from ACOT (Ancient Cache of Technology). Other empire types have no choice but to purge them. while the ringworls are given to the Ancient Caretakers, a synth FE with special behavior if Contingency awakens. Description Updated for Stellaris 3. •. © Valve Corporation. Weak To. Tüm ticari markalar, ABD ve diğer ülkelerde ilgili sahiplerinin mülkiyetindedir. It features a Gaia world with a unique modifier that boosts Administrator and Researcher output. Contacts screen. EarthCasteBuilder • 4 mo. This thread is archived. Really wish they brought that back in some way or form. It's a civic for a robotic fallen empire. So even among them it was customary to enroll a child in the army in childhood, so that he would be awarded new ranks over time. Go to Stellaris r/Stellaris. It's even a plot point. a few year negative modifier). That destroys federations) remove term limit. Stellaris: Console edition - Bug Reports. . 1. MLP fits Stellaris (and HoI) almost as much as all those goddamn. AnExistingLad Ancient Caretakers •. 6. 8. e. - The Curators are a combination of people in the Observers or the Keepers empire, choose to go nomadic to armed young race with the knowledge necessary for survival, and for the. Nov 16, 2020 @ 11:41pm Synthoid Continuity/Ancient Caretakers - 300k fleet/base power in 1 system alone O. The Ancient Caretakers isn't a playable empire, but rather a faction that players with the Synthetic Dawn expansion can encounter in their travels. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. About. This chance should be 50% for Necroid/Necrophage and 100% for Permeant. y otros países. That reddit post was talking about something that apparently can make a difference during the war in heaven. With the new Aptitude tradition "Champions of the Empire" you get -2% empire size per governor. The named save game is after the event fired. Ancient Caretakers Awaken: Must select the Ancient Caretakers with the play command beforehand or YOU will awaken: None marauder. Void Unclouded: story. 25=. De-tox vs climate. O !!! I wonder if i'll ever be that powerful, haha. Archaeological Site. Designed to fight against the Contingency by an earlier civilization, the machines and their living counterparts failed. So during my current playtrough I encountered a new type of fallen empire - machine empire, which is surprisingly not that hostile (they even opened their borders for me, something fallen empires haven't done before). Yeah, this is actually pretty straightforward stuff. 500:. (-United Traits-) Created by Fugasas. Make sure the patch they offer is the latest build. On top of the normal four AI worlds, they now have the caretakers helping out. Stellaris - Relic World Origin - Ancient Cache of Technologies - CARETAKERS! - Federations - #01Why not subscribe? Click the bell!Our series featuring the ne. The file should be in the INI extension. Once there is one day remaining pause and. Ancient Mineral Processing Hub: story. New to this subreddit. 0. In my very heavily modded playthough the ancient caretakers told me to colonize Prophet's Retreat to improve my chances of servival. WHAT WAS, WILL BE. I will find you and will be sentenced to torture and death for the murder of an innocent space amoeba. (1-. All Relics have a Triumph cooldown during which. I don't have a supercomputer though, it gets too slow if I play on anything more than 600 stars. construction ship). GG game over. . Thread starter WLFobe; Start date Oct 1, 2018; Jump to latest Follow Reply Menu We have updated our. Apr 29, 2018 78 0. After I colonized three I went to rebuild the broken one for colonization. I found Equestria : r/Stellaris. Must select the Ancient Caretakers. 1. I found Equestria. Emphasis on the word final; the Ancient Caretakers aren't just going to stop the Contingency this once, they're going stop them forever. I think spiritualist consacrated worlds should also give buffs to fleets in the nearby systems. I ended up getting +10% robot upkeep and -15% energy for 20yrs while being a machine empire. The FE I'm declaring war on is the Ancient Caretakers and they do have a Titan fleet (with a single Titan in it, luckily). Battle thrall slave bred specifically to die in combat. To my knowledge caretakers can only awaken during crisis. 3 Answers. I've been starting a new game each time. Stellaris Dev Diary #312 - 3. On the third hand, since you're obviously new to Stellaris, you might be better off not playing at all until the 3. Become a vasal of the caretakers, colonize the planet, the spiritual fe will declare ware on both of you. Are there any non-robotic species in the ringworlds surrounding ancient care-taker planets? Trying to contact they greet you by mentioning there are no more open capacity for new refugees, but as far as I can tell there are no organics in their. It seems as though with each update the Great Khan poses less and less threat on the galaxy. casus belli unlocked: Erase from history. They go from "Custodian Matrix/Ancient Caretakers" to "Malfunctioning Custodian/Rampaging Machines. . Excavate their derelict cities and ships to unearth the truth, discover powerful. Caretaker bots with ring worlds. They want to take care of your species and ensure its longetivity. The ancient Caretakers do increase the chances of the contingency yes but, it does not guarantee that they will spawn. Report. . ago. The Ancient Caretakers are a machine empire and only another machine empire can integrate machine pops. * The Story of the Ancient Caretakers. Bonus tech, upgraded capital, buildings, planet. However, it has also applied this to my synths, which shouldn't really be suffering from mutations. I guess this is some kind of weird Fallen Empire diplomacy. 3-Gemini] (7f44) Ancient Caretakers have regressed and require CG upkeep for their pops on awakening, causing shortage death spiral Game. Seriously, if I want to. For the Ancient Caretaker, they were tasked with protecting organic life during a great threat. It was pretty harsh so i. For example the ancient laster (Cavitation Collapser), resembles normal lasers. • 10 mo. Stellaris has a way for the AI to design ships, they just don't use it. Some AI personalities, like the Ancient Caretaker or the Keepers of. Jump to latest Follow Reply. So, as it know in the current game of stellaris we have the ancient caretakers, who have survived a past contingency cycle (spoilers) and on their ringworlds are multiple ruined stasis chambers which once contained millions of not trillions of organics. Interactions with Ancient Caretakers. Ancient Caretakers. In their empire, there's a system called "central processing"? I think. mediocre endgame Influence generation. Each ship should have a range band where it wants to stay at, and choose weapons accordingly. This mod is a global compatibility patch for Stellaris 3. There are 5 types of Fallen Empires with all DLC installed, but only a few can appear depending on the galaxy size chosen. Their systems include multiple destroyed ringworlds, and of the remaining ring worlds still in their possession, one designed for mass habitation by galactic refugees contains billions. The Ancient Caretakers have a 66% chance of gaining the Final Defense Directives civic (Guardians of the Galaxy awakening) and a 33% chance of gaining the Corrupted Defense Directives civic and start attacking every other empire (Berserkers). Yeah, it really is. You are not defending an unnamed rock, you are protecting space equivalent to Jerusalem holy sites, you can be damn sure most of your ships crew will fight anyone approaching them with extreme zealotry. Jan 10, 2018. The named save game is after the event fired. Some speculate it originated from an ancient military siege tactic that was intended to choke out the life of the entire solar system, while some state the phenomenon resulted from a broken or failed megastructure meant to harness the star’s energy, while others claim the cloud of debris. 3. MrPop- Ancient Caretakers •. An old trick I used to use. They've also written about the new synthetic Fallen Empire coming in the expansion, the unpredictable Ancient Caretakers. Reply Embarrassed_Quit_450. 5 Ancient Caretakers 2. Frozen Planet: Frozen planets shares all the useless anomalies as barren planets, but it has two good potential anomalies: "Cold, Hard Potential" (also possible on cold barren planets), and "Life Signs". A while back, I realised that Stellaris takes a lot of inspiration from a multitude of sci-fi topics and settings, but has largely ignored a massive. A place to share content, ask questions and/or talk about the 4X grand strategy…Enough time passes for entirely new civilizations to arise from the rubble of that empire, and that the fallen empires began wiping out those civilizations on a regular basis.